Many films considered “The Greatest of All Time” are powerful pieces of work that either capture the viewer on a level that aims to entertain, as well as aim to engage with the audience on an intellectual level. Films such as “The Shawshank Redemption”, “The Godfather” and “Citizen Kane” blend two things that are the core essential to contemporary cinema: The Spectacle and The Story.
The Spectacle is one of the main ways in which to capture the attention of an audience. The aim is to visually entertain them, if the film is lacking in an engaging storyline, visual elements can be used to keep the audience’s attention. “During the early years of cinema, its status as an attraction rather than an art form meant that the presence of commercial advertising was irrelevant to a public eager to see the moving image in its own right. (Gurevitch, 2010). This show that during the early years of cinema, due to the development of new technologies, the aim of going to the cinema was to be visually entertained. This made the prospect of going to the cinema become an ‘experience’ and how “The process of experiencing the attraction was a publicity generating event in which early film viewers queued, as much to participate in a shared, much talked about and publicized experience as to see specific films.” (Gurevitch, 2010). Gurevitch goes on to say that “spectacle, in all its many forms, has long been the means through which Hollywood advertised itself to its spectators before, during, and after the cinematic experience itself.” (Gurevitch, 2010). This shows that the main core of Hollywood cinema is the visual element, aiming to capture your attention and keep you visually entertained for approximately two hours and appreciate the film due to its technical abilities of capturing and editing a visual piece of art.
As the visual element of cinema was present before the arrival of sound, the visual element remains a key factor in creating a spectacle. Even in the present day, with the advancement of digital technology, the audience expects a high form of visual entertainment. With the ability to create a variety of images and scenes through computer technology, “film makers construct set piece special effects sequences that can operate as digital attractions across a range of platforms that ultimately promote the feature film itself.” (Gurevitch, 2010). This shows that a general population seek a form of escapism and now film-makers have a dedication to create what is now seen as realism. “It seems that the aim toward grandeur and scale goes hand in hand with the desire to achieve the maximum level of “realism” possible.” (Gurevitch, 2010).
When sound was first introduced, “the arrival of narrative form marked the end of overt forms of the cinema of attractions…it did not disappear altogether; it merely went underground…” (Gurevitch, 2010). This means that the early visual reasoning for going to the cinema became secondary, as viewers could be taken on an emotional journey as now the audience could fully engage with a character. With the addition of sound, dialogue was able to be created, which meant that characters could have an emotional drive to do the things they did in movies, emotionally connecting with the audience. This is how memorable dialogue and quotes were able to be created. Now in cinema, films with dialogue are created for a specific genre of film, usually drama or romance as the dialogue created is targeted to create an emotional response within the audience, which creates sympathy for the character, an example being the final major scene in Jerry Maguire.
REFERENCES
GUREVITCH, L., 2010. The Cinemas of Transactions: The Exchangeable Currency of the Digital Attraction. Television & New Media, 11(5), pp. 367-385.
MCQUIRE, S., 2000.
Impact Aesthetics: Back to the Future in Digital Cinema?: Millennial fantasies. Convergence: The International Journal of Research into New Media Technologies, 6(2), pp. 41-61